I have made a little Terrain editor in game, but I have a question about Terrain SplatPrototypes:
When I change the AlphaMaps of a Splat texture on terrain with my inGmae editor I have a visible differents of color and opacity of Splat, respect the same change with unity editor.
I have used the same SplatPrototype and I have set the opacity at 1 in in-game editor and in unity editor but the difference is very visibile.
For change the AlphaMaps I have used this two line of code
alphaMaps[localZ, localX, CurrentTerrainDetailTexture] = CurrentTerrainDetailTextureOpacity;
SceneTerrain.terrainData.SetAlphamaps(0, 0, alphaMaps);
This is the differents between editor and in-game editor results
Anyone have an idea of this behaviour?