I notice in Game view in Unity editor there are several resolutions - do these match the VisionOS/VP resolution options?
No, these options are for the play mode in editor and completely unrelated to what is rendered on VisionOS.
What is the rendered resolution?
Apple has not released this information publicly.
–Tim
is there an optimal preview resolution for game mode window in Unity
Hi @ina—
Honestly, the best place to preview content is within the visionOS simulator, as this device uses an entirely separate rendering algorithm on device/sim versus in play mode.
This is one reason we prioritized Play to Device (which works with the simulator, too) - it provides play mode capabilities, including live edits from the editor, combined with real time accurate preview on simulator and real hardware.
This for accurate preview and fast iteration, my recommendation is to start up Play to Device in the simulator and keep it running side by side with the Unity editor as you develop and enter/exit play mode - this gives you the best of both worlds!
Hope this helps!
—Tim
@ina
You’ll find official details likely tomorrow from apple.
For now:
90Hz, 96Hz, or 100Hz
| Headset | Display Tech | Resolution Per Eye |
|---|---|---|
| Apple Vision Pro | Micro-OLED | 3680×3140 |
this detail is helpful
I’m trying to set up a unity layout that i can preview on without needing to build to device (play to device does not work other than in simulator for me)
