Different results for simple sprites in WEBGL 32Bit and 64Bit Runtime for chrome

The game is built succesfully and ran smoothly in chrome and firefox both.

but just one thing is bothering , when runnning game in 32bit windows machine on chrome it shows some of the images very blur that you can not recognize it.
When run in 32bit chrome version See following image, the facebook icon and PLUS icon on Top-Right corner.

and When run in 64bit chrome version See following image, the facebook icon and PLUS icon on Top-Right corner.

What could be the problem at least start-off?
I mentioned 32 bit and 64 Bit versions, because from my experience all i could diffrentiate is that difference only.
Another thing is that on 32 Bit machine I checked on Firefox which shows the buttons as expected,
So my real question is that can I do anything on Unity Project to solve this.

If you find this place wrong for the post, my apologies then.
Thank You

This seems really odd, 32 and 64 bit Chrome should execute our JavaScript code exactly the same way. Maybe you should file a bug with Google?

After Banging my head over 2 days I ended up solving the situation by updating the Device Drivers for PC. The driver was Intel integrated Display Driver( 8.15.10.1749, the version which caused problem ) and updated to version 8.15.10.2869( which solved my situation)

So what should be the right way to go ahead with this situation? Is there anything we can do at Unity Side?