Different results on Mac and PC

Hi all,

I attached a WeatherSystem package, which includes a Skydome and a ground fog shader as well as a sun shader regarding the daytime.

Although I coded the shader in CG it yields different results on Mac and PC, although they should be the same (the both machines I tried support up to shader model 3, one being a Geforce 7900GS and the other is a Radeon HD2600 on an iMac).

Although the sky on the mac version is also not fully correct, the one on the PC version is even more incorrect.

I just want to know why there are different results, and how I can get the same results on Mac and PC.

Maybe you have to assign some variables again due to the package export, I don’t have much experience concerning Unity package export.

Thank you in advance!

Regards

[Posted a Bug Report about that]

68696–2580–$weathersystem_131.unitypackage (150 KB)

Bump, and I posted the issue as Bug report to OTEE:

http://intra.unity3d.com/fogbugz/default.asp?19767_s4cbr1ea

i’ve got a very similar problem, try this: build a standalone for MAC and one for PC then launch the PC standalone using the force opengl command line argument: MyGame.exe -force-opengl

now do they appear the same? for me thats the only way to get a consistent look between both platforms though i do lose the ability to run my game in a browser

Hi,

thank you very much for answering.

Yes, this did resolve the issue, however, that must be an error with the DirectX renderer, then.

I will report that to OTEE.

Best regards,
Martin