Hi, I am making a 2D isometric game where the player enters a fight in a different scene sometimes.
I made a fight scene with enemies, but what about an other fights. I want to change the enemies, background, the enemy attack patterns, enemy health etc. But I will keep the core mechanics same.
Do I make another scene for every other fight? Or can I start the screen with different inputs or values so the screen starts with different prefabs?(If I can How?)
Thanks.
I would definitely use the same scene with different settings. I can only refer to my own game that have two scenes (menu and game) and 80 levels. It creates a map and places enemies and other objects in it, then you play and return to the menu. But it will depend on how different the fights are and how many such sub-games you have. You can also do it in the same scene as your ordinary game only move the camera to a different position, I have that for different “pages” in the menu. Changing to new scenes all the time is overrated I think. But if you need it because the memory usage of resources and prefabs used, you have to do it in a different scene…