different score amounts for each level

hi all,
im creating a golf type game which uses a par system, giving stars out at the end of a level depending how many shots the players takes to complete it. like angry birds, the least number of shots gives 3 stars.

my problem lies with the score system, each level will have a different set of par scores, for examaple level 1 will give 3 stars at 2 shots or less, where level 2 gives 3 stars on 4 shots or less.

so far i figured id create a bunch of floats in another “master score script”
eg:
level1_parcount_1star = 1
level1_parcount_1star = 3
level1_parcount_1star = 6
and so on for each level.
my 1st problem is how would i call in another script back to these to check these values. i dont want to make a differnet scri[pt for each level, i need a way to;

call the master score script,
find current level
find par count for current level

so far im messing around with this kind of line, this would use the current levels name
ParBerry3 = uiScoreBack.GetComponent().((application.loadedlevelname)Par3Count)

any help would be great =]

You should store all of that data in Unity PlayerPrefs.
see here

I think it would be a good idea to make a simple MonoBehaivor that has only some public vars. (for example integers) You put the Script Component with this Behaivor on something like a “LevelController” object. Then you set the least number for this level.

You can get these integers simply with something like this (C#)

YourDataClass data = levelController.GetComponent<YourDataClass>();

Debug.Log(data.leastShots);

Please don’t make a gigantic class with tons of vars in it! Each time you add a level you must edit this class and put a bunch of new vars in it. Simple make one MonoBehavior class and put that Component in the levels. Then you can simply edit your settings in the editor.