Hi,
I have a question on how to have a single server to validate user input from client and each user has its own session, or has its own game ~ likely no co-op, no lobby, no multiplayer, no pvp for now. At end of session based on the game outcome we save into our server database, for leaderboard purpose
So the reason we try to approach this first without building a separated server through messaging is because we just want to take advantage of existing game logic from client side, and just use server to validate action. Thinking of this like a simple rpg / turn based when delay in response is acceptable and we dont need to do client prediction on movement.
I am open to any different network models not just netcode