How do I add sprite variation in the same layer? Why is it rendered separately? Are tiles not packed and can’t be rendered in one pass? Do I have to pack them? I think I did, and I think it doesn’t change anything.
NOTE that it’s not a tint, but a separate sprite. Tiles with the same sprite and different tint are rendered in one layer.
And lastly, to be clear I want these tiles to be on the same player, but currently, the yellowish ones are all on top.