I need to create box at runtime with generated textures on its sides. Each side would have another texture. How can I do this?
Firstly I tried to make box out of the 6 planes, but when I realized that plane has too much triangles, and I need only 2 of them on each plane.
- Can I assign different textures to different sides of the box?
- Is there a way to reduce complexity of the plane to 2 triangles?
- Maybe there is a primitive just like plane but with 2 triangles. Or maybe its a good idea to make such directly with mesh?
Any suggestions? Which is best solution?