different Time.deltatime speed when playing the game build

Hello there!
I’m having a little trouble using the Time.deltaTime function.

I am making a rhythm game in unity, and I made a script for delivering notes to the player.
So I’ve used the Time.deltaTime function in the transform.Translate line, but it doesn’t seem to work as it should.

In the unity build, the cubes move slightly faster than in the unity test

Here’s my script

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MouseCubeClick : MonoBehaviour
{
    public AudioSource ClickSound;
    public Vector3 Cube;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    private void OnMouseOver()
    {
       
                
                
     if (Input.GetMouseButtonDown(0) || Input.GetButtonDown("ClickNotesButtons"))
     {
        Destroy(this.gameObject);
        ClickSound.Play();
     }
         
    }



    private void FixedUpdate()
    {
        transform.Translate(Cube * Time.deltaTime);
        
    }
}

I would really appreciate it if anyone could help!

Thank you!

link text

Basically, the notes are being delivered earlier in the Unity Build, and not in sync with the music, like the Unity test