Different Touch iOS work fine/Android problem

Hi All,

I have a code for move a cube around my screen, I have this code

public float speed;
	public float Maxspeed;
	private Vector3 pos;
	private Vector2 previousPos;


	void Start()
	{

		previousPos = transform.position;


	}


	void FixedUpdate () 
	{
	

		MoveCube();
		previousPos = transform.position;
			
	}

	void MoveCube()
	{

		if(GameController.instance.StartGame)
		{
		Ray ray;
		RaycastHit hit;

		if(Input.touchCount == 1)
		{
			
			Touch touch = Input.GetTouch(0);        
			ray = Camera.main.ScreenPointToRay(touch.position);    
			
			if(Input.GetTouch(0).phase == TouchPhase.Moved)
			{


					if(Physics.Raycast(ray,out hit,100))
					 {
					
						pos = Input.GetTouch(0).deltaPosition * speed;
					
						//rigidbody.MovePosition(pos + transform.position);
					
						rigidbody.velocity = Vector3.ClampMagnitude(pos,Maxspeed);
					}
				        
				}else if (Input.GetTouch(0).phase == TouchPhase.Stationary || Input.GetTouch(0).phase == TouchPhase.Canceled || Input.GetTouch(0).phase == TouchPhase.Ended)
				{

					rigidbody.velocity = Vector3.zero;


				}
		}
		}else
		{
			rigidbody.velocity = Vector3.zero;

		}
	}

This code work fine on iOS, but on Android, the cube move slow and “jumping”.

Any help?

Replace your move code from FixedUpdate to Update:

 void Update ()  {
  MoveCube();
  previousPos = transform.position;
 }

It’s working. I hope that it will help you.