When I set the world or local position for a game object, the position on the mobile is 10 times greater than my initial position on the PC, although in debugging I see that this is the same position. Same with scale. I using Unity 2019.2.1f1.
Update:
Ok, it is something with world canvas, parenting, and scale but I can’t figure what it is and why on my PC build all positions and scales is fine and on mobile device not.