Different unit size on mobile and PC

When I set the world or local position for a game object, the position on the mobile is 10 times greater than my initial position on the PC, although in debugging I see that this is the same position. Same with scale. I using Unity 2019.2.1f1.

Update:
Ok, it is something with world canvas, parenting, and scale but I can’t figure what it is and why on my PC build all positions and scales is fine and on mobile device not.

you have to check it’s parent position if it has a parent, also you can debug camera info to see what’s wrong.