Hey Guys!
So I have a bunch of rivers and lakes in my scene and I’m trying to set them to different wave speeds. But when I change the wave speed of one water plane, all the others automatically take on the same wave speed…
Any advice?
I’m very greatful for every answer…
Hi, to save the number of shaders sent to the graphics in one scene, the same shaders are normally the same one and the same settings, unless you specify a different Material in the code… you need to use a different copy of the same material using sharedMaterial (see unity reference page for sharedMaterial)