Differentiate between WebGL and Mobile

Does anyone know of a way to differentiate between WebGL and mobile when writing shaders since both use the OpenGL ES 2.0 rendering platform? I know 5.3 uses UNITY_53_SPECIFIC_TARGET_WEBGL but I’m guessing that is just temporary.

Thanks

Nothing?

“SHADER_API_MOBILE” might work, but I would go through all the “platform difference helpers” and see if you can find what you need for any specific issues there. It’s better to code around specific features than platforms anyway.