I’m sorry, but I have to completely disagree with both the article and the tone of this thread.
I am a hardcore gamer with relevance to these articles and ideas (Though I don’t own a PC or any consoles, and rarely play games). I believe that most games, when stripped of their challenge are nothing more than really really bad movies as far as user experience goes. Even games like the sims have challenge to them. Have you ever played the sims? If you want your sims to be clean, successful and happy all the time you have to have the strategy, skill and micro to be able to pull it off. One wrong move and you get behind with a friend sim missed, a mess uncleaned and your sim wondering when they get to relax and watch TV. Yet I have seen girl gamers absolutely work this game with the skill of a real hardcore gamer. Did they get “punished” by the game? I am sure they did a few times and had to restart to get the perfect setup. Would they still be playing it if they hadn’t ran into difficulty? I am not so sure. I know I wouldn’t have.
An example of a game that is extremely difficult and you might say “Punishment heavy” but which I think is a great, well designed game is the old ambrosia scrolling shooter Diemos Rising, which came on my eMac. I believe I started playing it within a month of getting the computer and I have never completely dropped it since. Here’s the rub: I have not yet beaten the game. I haven’t even gotten to the last 2 levels, even though me and my brother have played it on two player coop over and over with intense concentration and gaming skill. It is that hard. The question I end up asking is would I still be playing the game every once in a long while if I had beat it 3 years ago when I got the emac? I am almost certain the answer is no.
I can go on and on about gleaming crystal like fun growing in the burning hot, pressurized spaces of near impossible gaming situations. Like my even more pro gamer friend beating halo2 on legendary without dying, playing Stepmania speeded up and/or Flash Flash Revolution in general, playing Megapixel on difficulty level 9, etc. I think that difficulty in well designed games gives them long and possibly everlasting life of play, not sudden death.
You can probably tell what my difficulty in games ideas are after one run through Megapixel. It basically sums up all my ideas about games:
•Good games are not made by the number of textures, shaders, shadows and blooms, but by the beauty of the movement in the game and game characters.
•Good action games need to be able to be excruciatingly hard, but not all the time. (I agree with daveyJJ, games as toys are great too and by definition aren’t “hard” :). I just have never been blessed with any good ones of this type)
•Games are not defined by the imagery that they give. For example I would call Prey a badly designed shooter, not gruesome and scary. It would be just as bad with less blood, impaled people and with cartoon graphics, and I believe it could be made better by adding more actual gameplay elements and leaving the graphics the same. (Though I personally do not like the imagery of Prey, Doom or Postal)
•You can’t manufacture happiness by telling the player they did a good job, or by helping them along. In my experience the “reward” of happiness is generated when a player obtains complete control over the system in the game or is subjected to a new and interesting system/modification to the system and takes control of that system as well. The real meat of gameplay that makes games fun is the struggle to control the system. How that struggle plays out defines a good game versus bad.
•I think people presume a lot when they think that a game needs to be violent to attract the male audience and non violent to attract the female audience. Or likewise with difficulty. My mom plays Age of Empires 2 on hard religiously, and enjoys it.
Anyway, this is just my opinion. I have also experienced people who play games on easy and complete them quickly yet claim to enjoy it, and then the next day go back and buy another game. I guess these are the people who are talked about in the articles. If they are enjoying themselves thats great and they are possibly the new market mentioned in the articles, but even if I try my hardest I don’t think I will ever be able to make a game for them :(.