Hey all,
Ok, so I have no idea how to write shaders, or if this is even the right forum to post this in… but through many of my experiments in Unity, I have found myself wanted a material that can ‘have it all’ so to speak.
So my question is - is there a shader out there that allows for a diffuse map, normal map, specular map, Opacity Map, and Self-Illumination map? And if there isn’t, how hard would it be to make one? Sorry if it’s a dumb question, but I could do some cool things with this…
Thanks in advance, as always, for the help guys and gals.