Diffuse+Bump+Specular+Transparency+SelfIllum?

Hey all,

Ok, so I have no idea how to write shaders, or if this is even the right forum to post this in… but through many of my experiments in Unity, I have found myself wanted a material that can ‘have it all’ so to speak.

So my question is - is there a shader out there that allows for a diffuse map, normal map, specular map, Opacity Map, and Self-Illumination map? And if there isn’t, how hard would it be to make one? Sorry if it’s a dumb question, but I could do some cool things with this…

Thanks in advance, as always, for the help guys and gals.

I asked a similar question a while back, and as I recall the main issue was finding a graphics card that would support it…

Huh… well, I guess you learn something new every day. Thanks for the info.