Diffuse (Channel1) + Alpha (Channel 2 ) + Specular (Channel 2 ) + Normal (Channel 1 )

Hi

Is there in Unity3D 3.1 version any shader with this option: Diffuse (Channel1) + Alpha (Channel 2 ) + Specular (Channel 2 ) + Normal (Channel 1 )?

Thanks

Perhaps you could explain this in more detail. And what do you mean by “channel”?

The Map Channel ; Mapping Coordinates or UV Mapping . In 3DSMax Diffuse is normally Channel 1 and Lightmapping in Channel 2

Thanks

Ah. There are no built-in shaders that do what you want. However, you can make a surface shader that does this quite easily.

I don’t know create shader in Unity3d. Can you help me,please?

Read the manual, look at examples, look at the built-in shaders and create it yourself.

Or try the Strumpy Shader Editor.

Thanks.

How change the alpha channel in this shader, please?