Diffuse material and or point lights using extra draws?

I was hoping somebody might be able to help me with this. I have character “A” at 4000 tris and a uses diffuse material, the tri count doubles to 8k- 2 draws- Then each time I add a point light it draws the character again, 12k, 16k, etc…

Is this correct, or am I messing something up. In essence my low poly character is now turning into a high end ps3 model.

Any help would be greatly appreciated.

If you are using forward rendering then each light that affects an object causes it to be drawn again. Deferred lighting has a higher initial cost and higher system requirements, but the lighting is done in screen space so additional lights are cheap (depending how many screen pixels each affects).