Diffuse Pink Shader Issue

In desperate need of help!, So I upgraded to HDRP a few days ago, i went into my project settings and upgraded all the materials in my project to HDRP compatible (as instructed). My default shaders are now just pink, im trying to create a new material and set it up as a Transparent - Cutout - Bumped Diffuse so I can use a greyscale normal map I created so the sprite reflects light. Unfortunately I can’t edit the standard shaders as they seem to be built into unity so I can’t try and manually convert them, I also can’t find the Transparent - Cutout - Bumped Diffuse option, the tutorial I saw may have used a past version of Unity. Does anyone know how I fix my shaders and what the new equivalent of Transparent-Cutout-Bumped Diffuse would be if using the latest unity? Sprites - Diffuse (assuming this is the option im looking for) tries using the built in shader which is pink :frowning:

Nevermind, seems HDRP/Lit replaced the legacy one when I upgraded.