Hellos,
I have 2D game with:
- tiled map made of sprites with build in diffuse shader (Point filer mode, Sprite 2D and UI)
- directional light with cookie (Point filer mode, cookie)
- semi transparent cloud sprite with build in diffuse shader (Point filer mode, Sprite 2D and UI)
Cloud is top of all and is semi transparent sow I can see tiledmap and character through it.
Now when “night mode” cloud seems tearing white and black lines on edges (lines also flicker runtime) as in example pic. What might cause this?
