Hello, I need to use three textures on one house model.
Diffuse which includes alpha map,
Bump normal map,
And specular map.
I see similar in shaders of unity transparent>cutout>bumped specular, but it does not consist entry for specular texture. (it makes whole house shiny).
It seems that shader actually uses the alpha in the diffuse texture for both the gloss and the cutout. Not very useful. Something like this should work, but I didn’t test it: