Diffuse texture with vertex colors?

OK, this has been asked before but in the answers the links are always broken!

I’m trying to find a simple shader that is more or less the default diffuse shader with texture but tinted with vertex colors. (Actually I mainly need it to darken at some vertices but tinting would do).

try with shader forge.

Thanks, but I nearly have it:

Shader "Custom/CubeShader" {
    Properties {
        _MainTex ("Base (RGB)", 2D) = "white" {}
    }
    SubShader {
        Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
        //Tags { "RenderType" = "Opaque" }
        LOD 300
      
        CGPROGRAM
        #pragma surface surf Lambert alpha
      
        sampler2D _MainTex;
        struct Input {
            float2 uv_MainTex;
            float4 color: Color; // Vertex color
        };
        void surf (Input IN, inout SurfaceOutput o) {
            half4 c = tex2D (_MainTex, IN.uv_MainTex);
            o.Albedo = c.rgb * IN.color.rgb; // vertex RGB
            o.Alpha = c.a * IN.color.a; // vertex Alpha
        }
        ENDCG
    }
    FallBack "Diffuse"
}

Except that I don’t want it transparent. Since the objects keep hiding behind transparent objects.

1 Like

No worries I’ve found it:

Shader "Custom/CubeShader" {
    Properties {
        _MainTex ("Base (RGB)", 2D) = "white" {}
    }
    SubShader {
        Tags { "RenderType"="Opaque" }
        LOD 200
   
    CGPROGRAM
    #pragma surface surf Lambert

        sampler2D _MainTex;
        struct Input {
            float2 uv_MainTex;
            float4 color: Color; // Vertex color
        };
        void surf (Input IN, inout SurfaceOutput o) {
            half4 c = tex2D (_MainTex, IN.uv_MainTex);
            o.Albedo = c.rgb * IN.color.rgb; // vertex RGB
            o.Alpha = c.a * IN.color.a; // vertex Alpha
        }
        ENDCG
    }
    FallBack "Diffuse"
}