Hello, first post here. I was hoping the Unity community could offer some practical experiences to help with choosing a system.
I have been looking around for a good open source asset management system to use with Unity. The project is small and experimental so high cost systems are really not an option for us at this juncture. We are pretty solid on Subversion for source management but I am looking for something more suited for Unity assets.
My question is what are most indie teams using for digital asset management and version control for Unity projects?
Thanks in advance for any information anyone can offer here. 
I use Dropbox as my Asset Management.
It keeps all our assets in sync especially when I’m working on a project with a partner and I tell him a texture needs to be fixed then Unity automatically updates the texture as he works on it while I’m doing something else.
Dropbox gives you 2GB of storage for free and if you want you can get 50GB-100GB for $10-$20/month.
For version control, you have to go to the website to retrieve previous versions of a file.
Dropbox can get troublesome over time. We’ve been testing a GIT based system using msysGIT (windows port) and we’re currently looking at smartGIT for the client side. It’s easy to set-up and all you have to do is not stage/ commit the library folder. So far, it seems to be perfect for our needs (5 people). That being said, our project is still in it’s infancy so I’ll guess we’ll have to wait and see.