Digital Clock: Time.time > 60

I am trying to make a functioning digital clock and it works except for the fact that I cannot seem to get the minutes to reset after 60.

var textObject: GUIText;
private var mouse: boolean;
	mouse = false;
private var count: int;
	count = 1;
private var Minute = 60;
	
function OnMouseOver ()
	{
	mouse = true;
	}
	
function OnMouseExit ()
	{
	mouse = false;
	}
function Update  () {
 var hour: int;
 	hour = 0 + Time.time / 60;
 var minute: int;
 	minute = 0 + Time.time;

	if (Input.GetKeyDown("e") && mouse == true)
	{
	textObject.text = "The time is " + hour + ":" + minute;
	}	
	if (Time.time > 59)
        {
         minute = minute -60;
        }
}

I was wondering if anyone knew what was wrong with this code

Calculate the minutes like:

var minute: int = Time.time - hour * 60;

And remove the:

minute = minute - 60;

Note you will need to do some string padding or formatting or you will get times like 0:7.

Why not just use this approach:

private var startTime : System.DateTime;

function Awake() {
    // Reset timer from start of scene.
    startTime = System.DateTime.Now;
}

function OnUpdate() {
    var duration : System.TimeSpan = System.DateTime.Now - startTime;

    textObject.text = string.Format("The time is {0}:{1:d2}", duration.Hours, duration.Minutes);
}

I haven’t tested the above, but this concept should work.