Hi again! I’ve been working on another particle effect after seeing some interest in my previous one.
The idea of this effect is to create the illusion of a digital arrow sent straight at the enemy, recalculating it’s trajectory for a more critical hit. And I believe that if this was used in conjunction with my previous effect, it would look even better.
The idea of this effect is to create the illusion of a digital arrow sent straight at the enemy, recalculating it’s trajectory for a more critical hit. And I believe that if this was used in conjunction with my previous effect, it would look even better.
I would love to hear some feedback on how I can improve this and on what price range I should price it. This effect will include a script that’s ready to be used, you’d just have to have the appropriate tags on your target and player. I’m pretty new to coding, in fact I learned all of this just a little over a month ago through tutorials, but I think I did a pretty good job on this one.
Looks great! A suggestion (on this as well as your other demos):
I would have an alternate button to the middle mouse. I had to grab my mouse from my backpack and plug it in in order to see the effect - some people might decide to just skip it rather than do that.
I’m placing it at 10$ due to the amount of textures, work, and scripting that’s gone into this to make it an easy drag and drop effect (and because it’s an in-between of the votes). And because of it’s complexity compared to the effects of the packs that sold for 20$.
Hope to hear(read) input, comments or suggestions!
I looked at your package in asset store, it looks like it has multiple textures, is it animated as so? You might want to use an texture atlas for performance.