I’d like to code up a DX9 Unity full-screen image effect/shader that produces a “digital video glitch” effect, like that seen in this article about Watch Dogs or the menu backgrounds for Arma 3’s menus. There’s an “interlacing” texture, and then random rectangles from the image get transposed and color shifted. The faux interlacing is easy (just multiply a grayscale line image); not sure about the best way to approach the “glitch” rectangles. Thoughts?
Hi, I am asking very similar question. I tried to replicate effect in adobe after effects. What kinda works for me was animated square noise procedural texture used for displacement. But watch dogs, arma and battlefield have these effects much better and shader looks like it is much more complicated.