Heya,
Currently i’m working on an end of year project centered around Path Finders.
At the moment I have Navmesh and A* working and I just need Dijkstra so I can run a performance comparison. Unfortunately I haven’t been able to find an a working C# tutorial to do Dijkstra, instead I have a JavaScript version (which still has some errors).
After a discussion with my lecturer he said JS is slower than C# and I should try translating it. Thats proving to be quite hard so I came here to see if anyone has a Dijstra tutorial or guide to implement it into Unity C#.
Looking forward to the response.