Hi all
So I was curious, let’s say I start distributing my RPG kits to the world and I want to include a sample scene with all my elements in place and start people off with a complete first level…
Now imagine all the NPC characters just standing there, motionless, looking all dull and dreary… now imagine I include the A* pathfinding code from this very forum and have my characters all walk around (Sure, I could create my own little waypoint system and predefine their movements, but once they start using the level to build upon I am sure they are gonna throw it out and replace it with proper movement code, so why the heck not just include it in the first place…?)…
Same with the detonator freeware. Say I use it in the scene to create some realistic fire for a building that explodes as soon as you enter the village… This is free to both me and to anyone who uses the kit, but it does not belong to me…
Should my own products contain only my own stuff or is it acceptable to include other people’s freeware as long as I don’t make claims of ownership thereof? Drastic example: Say I create a hide-and-seek mechanic and place a character of my own creation in the Unity Demo scene and add my mechanic to the soldier and to my character and then distribute that demo scene as the showcase of my mechanic…
I am a tad confused in this respect as I want to include as much as I can and make it look as good as I can but some of the stuff I want to include already has much much much better freeware versions available… so what to do?
Both in terms of the content creators and the customers side, would you feel cheated or somehow wronged?
Your thoughts?