Hi I want to do something like this
As you can see the environment is dimmer than the player, the enemy and those particle effects
I have tried to use 3 camera to render the environment a semi-transparent black image, and the other objects respectively by culling mask (ordered with respect to their depth)
However, if the other objects is behind the environment(let’s say the player is behind a wall), as the depth of the player camera is higher than that of the wall, the rendered player’s will be on top of the rendered wall