In my Unity 2.7 project, I think I’m doing it right.
network.useNat = true,
I’m using the DimeRocker servers:
MasterServer IP: 74.207.244.142 Port: 12345
ConnectionTester IP: 74.207.244.142 Port: 10735
Facilitator IP: 74.207.244.142 Port: 50000
when I try to connect as a client, I get this error type: Nat target not connected to facilitator server. I assume that when calling InitializeServer with network.useNat = true, it should connect to the Nat facilitator. I’ve been getting this for a few days now, since I switched to DimeRocker. Unity server seems not to work at all for me anymore. Any suggestions? Anyone else having these troubles with DimeRocker, and Unity master server?