dinamically create sprite with www

Hello,

I have a folder outside my unity windows project with a few pictures.
In my scene a read them with WWW and then create a sprite to populate my gallery.
The problem is that in windows my image looks ok, high quality, while in unity, when I run the project looks very poor quality, white alike-whitish.
Could you please help me display my image to look like the original.
Thank you!

www = new WWW(directory + “/1.jpg”);

Sprite spr = Sprite.Create(www.texture, new Rect(0f, 0f, www.texture.width, www.texture.height), new Vector2(0.5f, 0.5f), 128f);

newObject.GetComponent().sprite = spr;

this white-ish problem/poor quality also happens with a video clip…
loaded with WWW

PlayerSettings - Color Space = Gamma !!!
This is the answer, in case anyone needs it.