When I export an FBX file from Blender to Unity, the Actions I’ve created in Blender are properly imported as AnimationClips that can be found in the model file in the Project view. I use all the default settings to achieve this.
When I save the file as .blend in the assets, though, the direct import doesn’t import the actions, but only the whole animation (the one that would play if I were to play the animation inside Blender, if any). This complicates the workflow unnecessarily. What could be the cause of this? Are there some default import settings that I need to change somewhere?
UPDATE: I am using 2020, and decided to test this in 2019, and found that it works properly there. I am able to simply move all my assets to a new project, so that is not a problem. But as this is obviously a Unity bug in 2020, where can I report this? UPDATE: Successfully reported.