Got a question. I’m using some MonoBehaviours for entity authoring, and been wondering.
Should I rather “queue” multiple entity changes via EntityCommandBuffer or just plain use EntityManager direct access?
From tests I’ve ran EntityCommandBuffer seems to be faster, but I’m not sure why exactly.
Is it because EntityCommandBuffer.Playback is actually burst compiled?
I’m also aware about authoring via queries, and NativeArray which should be faster than ECB.
Sadly that is not possible in this case (legacy architecture).