Greetings all
We’re working on a Unity Mobile app that allows for the recording of music and vocal tracks. We have fought with latency issues with recording and developed a solution of how to deal with this i.e. adding a latency value to adjust the recorded audio with the original audio track.
However there is now also a requirement to have the option for what is called Direct Monitoring, that, when NOT recording, you can hear the input e.g. Mic, in real time, passing straight through to the device speaker / headphones. This is possible on some other mobile apps, but i am unsure of what tech stacks they use.
Is this possible in Unity with ZERO latency?
Once example for this might be to have visual feedback of the volume of the Mic.
All help much appreciated.