I am looking for someone who has implemented a local multiplayer solution without internet or LAN (router) and is willing to share the approach to get me started somehow…
Description of scenario:
- Devices: IOS, Android (sufficient if it only works within one system i.e. IOS to IOS and not IOS to Android but ideally a cross platform solution)
- Number of players: 2 - 4 (2 sufficient)
- Connection: Direct WIFI or Bluetooth (or anything else that achieves this)
- Constraint: No internet connectivity / no router / server setup
- Does not need to be super fast / low latency (its for a turn based idea)
I have seen some assets in the store that seem to allow for this (within one platform) but they either looked outdated or the support pages provided very little information.
Happy to be pointed to assets but also interested in understanding what it takes to achieve this within the Unity APIs, if possible at all.
Thank you.