Hey,
I’m working on a boxing VR game and i encounter that problem:
I have a character of a fighter that from time to time attacks the player in a different attack (right punch, headbut, left hook and more).
the problem is: the players head is allwayes at different heights (people have different height) and the punching animation is always pointing the same place.
what I want: I want the character’s fist to get directly to the players head.
tried using target animation but didn’t quite got it.
Thanks a lot!
thanks! indeed.
– TalZiNo, it isn't random. This model had inverted normals on the ship's hull because it's easier to model a hull from the inside. I flipped the normals afterwards but it doesn't show in Unity as you can see. It's only the hull.
– JoeyTheAsian