Hi guys,
i’m trying to light just the top of my walls in my scene with a directional light, and not the floors. I set the culling to the appropriate layer and bake. But the entire scene gets lightmapped with the directional light. I did multiple tests, including setting culling to “none”, which means it should lightmap nothing, yet still the whole scene lightmaps. Culling does work in realtime lighting mode.
is this not an implemented feature when lightmapping? am i going to need to find a different solution? How else could i accomplish this?
Thanks,
Josh