Unity 5 here,
Directional Light shines on everything unless you tell it not to with a culling mask.
Problem is, Directional Light’s culling mask also does not work due to the culling mask not masking indirect light.
Thus Directional Light is utterly useless as unwanted objects will be inevitably lit.
It’s sad because this very problem existed in 2010 and the Unity creators have still not addressed the issue. Does Unity not realize that their poor lighting is why Unreal Engine soars past Unity in all graphical comparisons?
Does anyone know a work around for this?
If anyone here is also having problems with the lighting, give this issue an upvote or comment. Hopefully with enough support, Unity can finally address this problem.