Is there a way to disable the directional light reflection in the standard shader when HDR is on? I mean the light-dummy, not the light brightness itself.
I have a strange issue when the metallic smoothness is set to 1 on a standard shader.
In a physically based shading model the highlights on a perfectly smooth object are going to be exceptionally bright. Bloom is seeing this giant number and handling it the way it should.
You can either slightly reduce the smoothness, or you’ll have to write your own shader to handle this.