Directional Light Reflection when HDR is ON issue

Is there a way to disable the directional light reflection in the standard shader when HDR is on? I mean the light-dummy, not the light brightness itself.
I have a strange issue when the metallic smoothness is set to 1 on a standard shader.

HDR Off:

HDR On:

In a physically based shading model the highlights on a perfectly smooth object are going to be exceptionally bright. Bloom is seeing this giant number and handling it the way it should.

You can either slightly reduce the smoothness, or you’ll have to write your own shader to handle this.

Yes, i think i write my own shader. Thank you.

Edit:
Found the solution here: Bloom "pop" under hdr - Unity Engine - Unity Discussions