Directional light shadow distance on iOS

Hello all,

The problem that i encounter is i think there is a limit on Direction Light shadow distance on iOS. As i increase it from Edit>Project Settings>Quality>Shadow Distance, the distance seems increased on my Mac but when i build it for iOS, it still has the same distance i mean no change.

it is of course the shadowing stuff is specific to GPUs as i know. Im testing on the iPad 2. So the question is; is there a limitation for it? and if so is there any workaround? Thanks.

I ve found something, i think it is realted with Quality Settings, made it Simple from Good. Pixel Light Count becomes 1. I think it did the trcik. Now distance working.