I’m trying to put a cookie on a directional light, aimed below my player, that helps aid in navigation. Whenever I run the game in the Unity editor, it works great. But if I build the game and play it, the light blasts the scene and everything lights up green.
I’ve attached a few screens showing the good and bad renderings. What is causing this?
I’ve been playing around with settings in the texture import and those seem to have an impact, but I can’t get it right.
I’ve got the texture set to a cookie type, using a directional light, with alpha as greyscale checked right now. That works in the editor, but not in the actual game.
Edit: After a few days of trying, I’m completely at a loss. I can’t find good documentation on how to make a cookie like this, so I can’t see where I’m going wrong.
Edit: I’ve changed to using a spot light rather than a directional light. The Unity manual made me think a directional light should not get a cookie. This does change things, but what I get is still pretty unusable: http://i.imgur.com/clTj8xc.jpg?1