Directional Lightmap bakes artifacts on Scale Map

Hello everyone,
there is a strange bug i have with Directional Lightmaps. I’ve just made a Cube object (default one in Unity 4.0.1), make it Static and x20 in size, applied a “Bumped Diffuse” shader (with no maps), put some light sources, and bake the Directional Lightmaps.
Does anyone met similar problems, any ideas how to fix it?

I have tried to bake it on two different machines but result is still the same. :(:face_with_spiral_eyes:
Specs: Win7 64, i7, 8Gb, GeForce 470 GTX 1Gb / 675M GTX 2Gb

Right now the only thing you can do is opening the scale map in photoshop and edit the green area as it’s causing the problem.
All of it should be green,right now one there are some yellow areas.

That does look like an issue with the encoding.

Please submit a bug report with your scene, even though it’s very simple, and post the case number here. That way you’ll also get updates on the issue.

Cheers!

Thanks for advices guys.
I’ve submit a bug report, case number is 524035

I have the same error. New about this?