Directional Lightmaps: Specular in shadows issues

I’ve looked around quite a bit before posting but I can’t seem to find a proper answer.
(For info I’m using Pro, deferred rendering and directional lightmaps.)

I’m getting some weird looking specular artifacts in my lightmaps. Wherever I’m supposed to have a shadow on a highly specular material, it just looks really wrong. The specular should almost “disappear” in the dark areas instead of standing out that much.
(I only have the issue when I bake my lightmaps down, not at all in realtime)

Check the attached pics to see what it looks like most of the time.

I believe it is somewhat the same issue as in that thread http://forum.unity3d.com/threads/134335-Directional-lightmap-not-giving-me-the-results-I-expect but it was never really answered properly.


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No one is having the issue?
Really seems to happen pretty much whenever I use a directional lightmap…

Yes. We are also experiencing this issue at my workplace (although we are using forward rendering). Still no solution :frowning:

Here is an example of what I am seeing.

Are you using gamma / linear / hdr?

Linear, no hdr