Hello,
I have one directionnal light with shadow mode = baked
When i click on bake , the shadows are not baked and i have floor and objects marked as “static”, it is a bug ?
Hello,
I have one directionnal light with shadow mode = baked
When i click on bake , the shadows are not baked and i have floor and objects marked as “static”, it is a bug ?
It should work. It is very hard to say with so little information about your problem. Please supply some more details. Thanks!
The documentation i found is dealing with the old system not Unity 5
http://docs.unity3d.com/Manual/LightmapParameters.html
http://docs.unity3d.com/460/Documentation/Manual/LightmappingInDepth.html
This is Lightmapping settings
Below on left this is directionnal light in baked mode , on the right the directionnal light is in mixed mode
The soft shadows of the static objects are not baked, they don’t stay if i turn the directionnal light off.
Is there any step by step tutorial ?
I use Unity 5.2.0f3.
Check your Shadow Distance in the Quality Tab. I am not sure if it affects Baked Shadows. Try increasing it substantially and seeing if that helps.
I tried , but this does not change anything.
Also this is really strange the generated lightmap resolution is 128*128 while i put 1024 on lightening settings.
I downloaded Unity tank demo and baked lightmaps and it worked, perhaps something is wrong in my level.
You’re baked Resolution is really low. What is in your Quality Settings?
The last lightmap will be smaller than max atlas size, if you are not using all of the available space. This is done to conserve memory and will not affect the output or quality.
The 460 in the link indicates that you are looking at documentation for Unity 4.6.
Your Baked Resolution is too low.
The issue is with 1024 there is any shadow baked visible.
I have done a new test, the baking with a directionnal light in mixed mode seems to work, but on the floor none of the baked pillars shadows or fly jet are visible ? How to make lightmap display ? it is a bug perhaps ?
I didn’t mean atlas size, I meant the Baked Resolution.
Don’t use mixed, use baked mode.