Hi All ,
I am trying to make a roulette game in unity (2D). Any directions on how to make it happen?
I have made the 2d image of roulette and rotated it with physics .
I have used torque to rotate the wheel along z axis and wheel rotates just fine . but the issue is how do i rotate the ball in opposite direction with giving similar simulations like a real roulette ball ( jumping and colliding on the wheel ) on a 2d image .
and how do i go on making a roulette table ???
Any help guys ?