I’m a newbie just trying out Unity. I made a simple app from a tutorial and successfully built it on the native OS X 10.14.6. Then when I installed the linux build package and tried to build a linux app I get three errors:
DirectoryNotFoundException: Could not find a part of the path '/Applications/Unity/Hub/Editor/2019.4.17f1/PlaybackEngines/LinuxStandaloneSupport/Variations/linux64_withgfx_nondevelopment_mono'.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <9577ac7a62ef43179789031239ba8798>:0)
Build completed with a result of 'Failed' in 12 seconds (11706 ms)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002af] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
Here are the full details of the first exception:
DirectoryNotFoundException: Could not find a part of the path '/Applications/Unity/Hub/Editor/2019.4.17f1/PlaybackEngines/LinuxStandaloneSupport/Variations/linux64_withgfx_nondevelopment_mono'.
System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <9577ac7a62ef43179789031239ba8798>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <9577ac7a62ef43179789031239ba8798>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <9577ac7a62ef43179789031239ba8798>:0)
System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <9577ac7a62ef43179789031239ba8798>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <9577ac7a62ef43179789031239ba8798>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <9577ac7a62ef43179789031239ba8798>:0)
System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <9577ac7a62ef43179789031239ba8798>:0)
System.IO.Directory.GetFiles (System.String path) (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, System.Boolean overwrite, System.Func`2[T,TResult] includeCallback, System.Boolean recursive) (at /Users/bokken/buildslave/unity/build/Editor/Mono/FileUtil.cs:125)
UnityEditor.LinuxStandalone.LinuxDesktopStandalonePostProcessor.CopyVariationFolderIntoStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at /home/bokken/buildslave/unity/build/PlatformDependent/LinuxStandalone/Extensions/Managed/LinuxDesktopStandalonePostProcessor.cs:29)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:218)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:42)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:60)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:29)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:340)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)
I checked my filing system and the file linux64_withgfx_nondevelopment_mono does not exist. However the following file does:
/Applications/Unity/Hub/Editor/2019.4.17f1/PlaybackEngines/LinuxStandaloneSupport/Variations/linux64_withgfx_nondevelopment_il2cpp/


