It seems we still can’t use DirectX 12 in the editor by just rearranging the API’s in the inspector; we still need to use -allow-d3d12 from the command line. I’m guessing that means it’s still officially unsupported? It’s been over a year since it was added to the editor, will DirectX 12 stop being “Experimental” some time soon?
1 Like
Hey,
I’m currently working on fixing API switching for DX12. Also fixing Editor related DX12 issues.
Can’t really give you a “strict” ETA, but it’s an active task, so hold on - it’s coming!
A
4 Likes