Is there any way to disable the 3DMax like looping mouse behavior in Unity?
When you navigate in the viewports, the mouse cursor remains visible, when it reaches the edge of the screen it loops around again to the other side.
I’m not a huge fan of scrolling a virtual slider and having the mouse end up in a completely different location on screen when you let go, then having to keep moving the mouse back to the viewport to e.g. pan after dollying, it’s doubling the amount of mouse movement required for basic navigation.
Is there an option somewhere to disable this and just hide the mouse while navigating, leaving the mouse where you left it once you let go of the mouse button?