You probably need to call the GetComponent() method from the game object that you are using for your character, not the camera. i.e... whichever gameObject you have in the scene that currently has the CharacterMotor component attached to it... that is the one you'll need to turn off.
heres how u can disable the CharacterController, or any other component with this line
js:
var player : GameObject;
player.GetComponent("CharacterController").enabled = false;
c#
public GameObject player;
player.GetComponent<CharacterController>().enabled = false;
u just need to add the player in the inspector and u r set
You probably need to call the GetComponent() method from the game object that you are using for your character, not the camera. i.e... whichever gameObject you have in the scene that currently has the CharacterMotor component attached to it... that is the one you'll need to turn off.
– kspiel