I’v probably told you before that i have to disable a script when my level is loaded but the problem is that i don’t know what functions or lines of codes i have to use to get this to work.
I want to disable a loading script when my “Random_Maze” is finished, my “Loading_Script” is:
private var tileCounter = 0;
var height:int = 12;
var width:int = 12;
var updateString: String = “”;
function UpdateProgress() {
var progress:float = tileCounter/(height*width*6.0);
updateString = progress.ToString("Loading: #0%");
}
function OnGUI(){
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (0, 0, 3000, 3000),updateString);
GUI.Box (Rect (Screen.width /2 - 100 ,Screen.height /2 - 0,200,50),updateString );
}
can i put like
if (progress.ToString("Loading: 100%")){
script.Loading_Script.isDone
}
or something like that?